Final Fantasy Got Its Own Card Game and the Degenerates Showed Up
When Square Enix launched the Final Fantasy Trading Card Game's English Opus I in October 2016, most of the TCG world shrugged. Magic dominated. Pokémon printed money. Yu-Gi-Oh had its faithful. Who needed another card game? As it turned out, a surprisingly passionate community of Final Fantasy fans and competitive TCG players who were tired of the same three games did. FFTCG offered something genuinely different: a resource system where you discarded cards from your hand to generate Crystal Points, meaning every card in your deck was simultaneously a potential play and potential fuel. The art — featuring iconic Yoshitaka Amano illustrations and Tetsuya Nomura character designs — was stunning enough to collect even if you never played. The competitive scene grew organically, driven by players who appreciated the game's depth and the fact that a well-built rogue deck could beat the meta because the card pool rewarded creativity over netdecking. It would never rival Magic's player base, but that was part of the appeal. FFTCG was the underground venue where the real heads gathered.